# Shake Settings Asset

All types of shakes (Camera, Transform, Rigidbody, etc) follow a common structure and are stored inside an asset:

<figure><img src="/files/T4330byXWbIePbzO0FHS" alt="" width="375"><figcaption><p>A sample Camera shake asset</p></figcaption></figure>

#### Strength

An intensity multiplier for all properties contained in the asset.

#### Properties

In this section it's possible to select and configure the motion for each property.

The properties that are available depend on the type of shake (ex Camera, Transform, Rigidbody etc).

#### Duration

* **Duration type**
  * **Impulse:** A one-shot shake that plays once and then stops.
  * **Force:** A continuous shake that persists until the shake is stopped by the user.
* **In:** Duration in seconds of the fade-in phase where the shake intensity grows. The animation curve controls the shape of the fade-in.
* **Hold:** Duration in seconds of the hold phase where the shake intensity is at maximum. Note: Only applies for Impulse duration types.
* **Out:** Duration in seconds of the fade-out phase where the shake intensity shrinks. The animation curve controls the shape of the fade-out.

#### Multi-Shake Assets

Press the `+` button to add another shake to the asset. All the shakes within an asset will be played at the same time when a shake is triggered using that asset.

<figure><img src="/files/RuU260S7b2JD8LJ4va0S" alt="" width="375"><figcaption></figcaption></figure>


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