# Perlin Noise

A satisfying Perlin motion usually involves low-frequency high-amplitude noise (a broad motion) combined with high-frequency low-amplitude noise (detailed motion). One without the other doesn't feel organic.

This is why Perlin motion in ShakeFX is defined using "octaves". Every octave is an individual Perlin noise, and their results are summed up to produce the final output.

The octaves can be tuned until the result feels just right. In this example there's even a third mid-range octave:

<figure><img src="/files/aQ4fMUEhZtcRr3Myti3M" alt="" width="375"><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://fx-engine.gitbook.io/shakefx/core/perlin-noise.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
