# Multi-Camera

ShakeFX supports triggering a shake across multiple cameras.

<figure><img src="/files/yYU88f1NQeJqxZ8NAn7e" alt="" width="563"><figcaption></figcaption></figure>

The steps are simple:

1. Add a **Camera ShakeFX Listener** component to each camera.
2. Create a **Camera ShakeFX Source**.

When the source is triggered, all listeners are shaken at the same time.

This scenario is the reason why `ShakeFXSource.Shake()` returns a collection of [Instance Handles](/shakefx/core/instance-handles.md) instead of a single handle.


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