> For the complete documentation index, see [llms.txt](https://fx-engine.gitbook.io/motionfx/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fx-engine.gitbook.io/motionfx/intro/readme.md).

# About

{% embed url="<https://www.youtube.com/watch?v=LORVGTpUnA8>" %}

MotionFX is a tool for creating procedural animation directly in the Unity Editor. Compared to traditional animation curves, procedural motion can be easier to configure and it can also be configured dynamically at runtime (to respond to gameplay).

This package provides Springs, Tweens, Noise, and other motion components. These components can animate any type of property: for example C#, Material, Animator, and VisualEffect properties are supported.

<figure><img src="https://3329084084-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F60H7eBSOsCppZEtjXF4g%2Fuploads%2Fgit-blob-3dd59ef69428fb44060827255ac474f218ef4b65%2FMotionFX%20Large%20sRGB.png?alt=media" alt="" width="375"><figcaption></figcaption></figure>

#### Install <a href="#install" id="install"></a>

MotionFX is available on the [Unity Asset Store](https://assetstore.unity.com/packages/package/7952293) and can be installed using the Package Manager.

{% hint style="info" %}
Made by [FXEngine Studios](https://linktr.ee/fxengine)
{% endhint %}
